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The L-trigger allows you to perform combo maneuvers with whoever else is on your team in game’s fusion mechanic which is much more useful this time around.
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You have two attacks and a throw all on the face buttons and those can be modified to perform super moves when the R-trigger is held down. You pick a team of four heroes or villains and move through dungeon like areas punching on bad guys to level up your team. Those who have played any other Marvel dungeon crawler from Activision also really know what they’re getting into here.
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As far as structure goes, the PSP port of MUA2 has more in common with the DS game than the game on either the PS3 and the Xbox 360 as both share the same levels as one another that are unique from either the hi-def games despite having the same story and the “choose your side” break in the middle. Unlike the DS game, the PSP actually has the FMV’s found in the console game as well as voice, so as far as presentation goes, the PSP has the DS game beat hands down. I won’t spend too much time with the plot of MUA2 on the PSP as like the DS game, it follows the exact same story as the console game. With that pedigree, there were a lot of high expectations for the second Marvel Ultimate Alliance game on the handheld, and while it does a much better job of recreating the console experience on the go than the wholly forgettable DS game, it still unfortunately fails to be a great port like the other two games that came before it. Some of the games that found great success on the handheld were the Raven developed Marvel action-RPG’s X-Men Legends 2 and Marvel Ultimate Alliance that were great conversion of their console counterparts. The overhead perspective allowed developers to create a fun action game on the go without having to be strapped with the usual camera problems inherent with more traditional 3-D action/adventure games. The dungeon-crawler action-RPG genre was a good fit for the PSP.